Packing the considerable amount of treasure from the “liberated” dragon hoard, our heroes go through a secret door they find in the dragon’s cavern. As they advance down a finished passageway, they all begin to sweat until finally someone asks the question “Is it getting hotter here?”
Through the door, down a flight of stairs, and out through a set of double doors. Our heroes find themselves looking at another set of double doors about 70’ away. But the floor drops 30’ to a lava covered floor, with three platforms floating in the air between the landing our heroes are on and the landing in front of the other door. And did I mention the heat? Through the use of their skills and teleportation abilities, our heroes work their way across the room, despite the heat and the unexpected release of cannoloth harriers from a khyber dragonshard prison.
Feeling the effects of the heat, our heroes gratefully sink to the floor of the next room and take a short rest. They realize the only exit from this room is a stairway leading down and it is barred with a glowing grate. But a combination of athletic, thievery, and arcana skills overcome this barrier and the party descends the stairs, entering a large natural cavern.
The large chamber is split by another lava filled chasm, spanned by a narrow stone bridge that has partially collapsed. Across the chasm, the party can see an altar, and a sarcophogus. As they investigate more, the lid flies off the sarcophogus and the bones within quickly form a stoneborn dracolich which attacks. Around the altar, demonic manifestations are released as the runes inscribed in the floor flare brightly, then dim to a dull purple color.
The battle is intense, and when it is over, the party is beaten, bloodied, and exhausted, but victorious. In desperate need of an extended rest, the party sets watch, and discusses their next move.