Tag: Dragon's Eye

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  • How Did We Get Here?

    !http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs245.snc1/9226_100430703311154_100000326741528_9732_5292754_n.jpg(Q'barra)! p. Q'barra. p. The heat is bad, the humidity worse. And the smell! Why do jungles have to smell so bad? The buzzing …

  • Who Invited the Drakkoth?

    bq). Despite hiding in trees, despite using poison, despite even having 4 legs, the drakkoth have fallen to our intrepid band of heroes. But what about that reed whistle? And why were drakkoth watching the path to the temple? Wasn't Sur'kil being very …

  • Anyone Home?

    bq). Having expended significant resources getting to the temple, the party decides to take an extended rest outside the temple door. Afterall, why let this nice camp go to waste? And why ARE these drakkoths and dragonspawn out here? p. The rest was …

  • The Stairs Beckon

    bq). For an "empty" temple, there sure have been a lot of drakkoth, dragonspawn, and now dragonborn hanging around! Since our heroes have found no sign of the relic they seek in the temple, and since these draconic creatures were trying to move the altar …

  • Something's Burning

    bq). Packing the considerable amount of treasure from the "liberated" dragon hoard, our heroes go through a secret door they find in the dragon's cavern. As they advance down a finished passageway, they all begin to sweat until finally someone asks the …

  • Scratch, Scratch, Scratch

    bq). Standing watch and recuperating, the party debates their next move. As they do so, Emmere, Mythachu, and Silverleaf notice a surge of arcane energy from the altar that quickly subsides. p. Nothing more happens and the party uses their sending …

  • Off to the Races

    bq). Back in Adderport, the party goes over events with Sur'kil. Someone had clearly found the altar before them. Someone else was clearly looking for something called the Dragon's Eye and now believed our heroes had taken it from the altar. And what …

  • Burn Baby, Burn!

    bq). Vorgaard's mansion is large, nice, and burning. If the journal they seek is here, our heroes better find it before it goes up in smoke! p. As nice as the place looked from the outside, it was even more impressive once our heroes charged through …

  • The Pillar We Cannot Pass

    bq). The marks upon it are as dragonmarks, yet unlike them, and surely hold the key - from the journal of Elaim ir'Veldras p. But the copied marks were missing from the journal. The gnome artificer Thraxis, a member of Eliam's expedition, had torn the …

  • In Search of Thraxis

    bq). "The gnome was taken along with some other folk by the blasted Cloudreavers six months back. Those filthy scum then sold them to the dwarves that run Dreadhold prison. They’s workin’ them as slaves in some mine or another underneath the prison tower. …

  • Jailbreak

    bq). Standing in what obviously is a prisoner processing area, our heroes must find their way past the gated door as they continue their search for Thraxis and his shipmate Jukkeam.

  • Break Out!

    bq). What started as a search for Thraxis has turned into a raid that has freed other prisoners. But where is that stupid gnome, and maybe more importantly, how do we get out of these caverns below Dreadhold now that we've broken in?" p. Among the …

  • Crate Hopp’in

    I’m tired of being considered the party coward. Thraxis was dead and there we are in the heart of the prison. Lead by the ranger and hapless sorcerer, we navigated our way back to the ship. (There are times when the sorcerer is a beast and there are …

  • Trebaz Sinara

    bq). Our heroes head to Regalport to drop off Jukkeam and claim their reward. Then, armed with Eliam's journal and the missing notes copied from the corpse of the unfortunate Thraxis, our band of heroes boards the Swiftwind and makes their way to the …

  • Hung Out to Dry

    Another day another adventure, as the saga continues the party moves forward like the dysfunctional family that they are. Before the ship, the island and the lion’s mouth, we were greeted by the changling Veln, Rengrave and some of their henchmen. …

  • Enter the Tomb

    bq). Large as a dragon'w maw, a dark rent in the side of the mountain leads into blackness. The reek of decay comes and goes as the cold wind that howls in through the cave mouth rises and falls.

  • Sarcophagus

    bq). A scream of agony is ripped from Freakachu's throat as he channels psychic energy through his aberrant mark. The door is unlocked and our heroes open it. Across this dark chamber, faint images float gently through the air. Each appears to convey …

  • Argonnessen

    bq). As they return to Regalport, our heroes recieve a brief message from Sur'kil via sending stone. "My enemies have found me. I have been taken to Argonnessen. South of Talon Bay, atop the Fang Crater. Do what the Prophecy has foretold.

  • Barbarians and Dragon-kind

    What could be worst than finding oneself caught between human barbarians and dragonborn lizard worshipers. That was our fate upon arriving on the island. Attacked by multiple weakling drangonborn scum and one large dude, we dispensed of them quickly …

  • Dragon's Eye

    bq). Researcher seeking experienced adventurers, veritable paragons of their professions, to explore an ancient temple and retrieve an artifact from the Age of Demons. Familiarity with jungle terrain and knowledge of the Draconic Prophecy is a plus. …

  • Temple of Kha'shazul

    p. The Temple of Kha'shazul is the opening quest in the Dragon'e Eye campaign. In it, a group of veteran adventurers is hired to retrieve an ancient artifact from a temple deep in the jungles of Q'barra. !http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/ …

  • Finding the Path

    !http://cdn.obsidianportal.com/assets/4885/Dreadhold.png(Dreadhold)! p. p. "Finding the Path" is the second quest of the Dragon's Eye campaign. It continues the story after the heroes return to Adderport from the Temple. They have been marked by the …

  • Haunted Isle

    The Haunted Isle is the third quest in the Dragon's Eye campaign. PCs begin at 14th level and should achieve 15th level by the end. !(media-item-align-center)http://cdn.obsidianportal.com/assets/8946/sarcophagus.png(Sarcophagus)! p. The Haunted Isle …

  • Sur'kil

    bq). I am what you might call an independent researcher. I have recently uncovered hints and rumors of an ancient site dating back to the so-called Age of Demons. I would like to employ you to investigate this location, and to retrieve a relic that I …

  • Din Faren

    Raised in the Lhazaar Principalities Din was raised to never reveal to anyone his true nature and he succeeded in this for the main portion of his youth. He became a pirate and came to command his own ship. However during a raid a merchant ship he and his …