Our heroes have a Lens of Reading in their possession. Where do they head next?
Unfortunately for them, they are also all infected with Mummy Rot and in need of an extended rest. Fortunately for them, they have a shaman that’s a fairly competent healer and a warlock that can be rather persuasive and the shifter cleric that has been observing them. It’s time for an extended rest, and by the time it’s done, the deva avenger, hafling rogue, half-elf warlock, and human shifter are all disease free, the bugbear ranger and dwarf fighter have wandered off in search of food for the ranger’s pet cat, and the party has discovered a disoriented dual wielding elf ranger who now tags along.
Taking the lens of reading to the ziggurat on their current level, the discover that the glyphs on the lower two levels tell a creation story. The three single glyphs on the top level are each a name that warlock recognizes as archaic names for stars.
Having cleared this temple level, the intrepid band of heroes heads back down the stairs to the gallery level, planning to go back to the stairs leading to the dark level, and the first ziggurat they saw. But as they reach the gallery level, they learn the drow are still present and still pissed about the destruction of so many of their nests. Having seen the party ascend the stair to the temple level, they’ve set an ambush. A glyph of warding explodes, hitting most of the party, and then the drow pop out, unleashing volley after volley of javelins while a large scorpion and a drow priest charge the party.
The deva steps forward and smites at the scorpion, only to be grabbed by its fiery claws, stabbed at by its stinger and smashed by tha mace wielding drow priest. The halfling, dazed by the explosion, does what he can to help, flinging daggers at the scorpion. The ranger and warlock attack the drow warriors, slaying several quickly. The shaman engages several more drow warriors with his spirit companion. By the time the hafling can clear his dazed head, most of the drow are dead. All for the cost of one bloodied avenger.
The party proceeds to the dark level, and using the lens of reading, they discover another version of a creation story on the lower two levels of the ziggurat. The top level has three different glyphs, each another funny sounding name. No one is sure what they mean, but the party guesses they may be more star names.
The party heads back up the stairs from the dark level to the gallery level, again traverses the gallery level to the stairs up to the temple level (without stumbling into any more drow ambushes this time), then up the temple level stairs, to the circular staircase they have yet to ascend.
At the top of the stairs, they discover fresh supplies, enough to equip a fairly large expedition for a significant time. Carefully going through a large set of doors, they then discover the stores are guarded. Three Emerald Claw soldiers and a rotwing zombie bar the way. But not for long.
Quickly dispatching the sentries, the party pushes on, discovering more stores, a human sized stairway, empty rooms , and finally coming to a large throne, set on an iron disk, surrounded by work tables with a rotund older woman in a work smock busy muttering to her self and studying the disk. Approached by the warlock, she tells them she’s a kidnapped provost from Morgrave University and is being forced to help the Emerald Claw discover a powerful magical item. The warlock senses she’s being honest, and is rather surprised when she grabs an item off a nearby work table, pulls out a flask, quaffs a potion, and disappears!
Current XP levels:
- Thorgrim Doomhammer: 9,250