Eberron 4e

The Stairs Beckon

For an “empty” temple, there sure have been a lot of drakkoth, dragonspawn, and now dragonborn hanging around! Since our heroes have found no sign of the relic they seek in the temple, and since these draconic creatures were trying to move the altar, and since our heroes were clever enough to get it to move, maybe it’s time to proceed down the stairs that lead down before them.

The sounds of feet are heard behind the party as they prepare to descend. Two humanoids, Shivan (shifter warden) and Yog (changling sorcerer) arrive, summoning Din Faren to return to perform another errand for Sur’kil, but staying to add their numbers to the party.

The party descends the stairs, finding themselves in a large cavern with a sluggish river running through it. A large black dragon skeleton rests upon a pile of treasure in the near end of the cavern. This is apparently the final resting a place of Kha’shazul, who could have used the stream to exit through the nearby swamp.

In the light of a sunrod, Shivan notices movement among the gold coins – hoard scarabs! And the presence of two bog hags on the other side of the stream is noticed. Shivan charges forward to engage the hags, and the rest of the party attempts to stomp out the hoard scarabs. As Shivan charges into the stream, a ferymire crocodile rears up from the waters. But the party soon drives off the crocodile, stomps out the scarabs, and kills both hags.

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Anyone Home?

Having expended significant resources getting to the temple, the party decides to take an extended rest outside the temple door. Afterall, why let this nice camp go to waste? And why ARE these drakkoths and dragonspawn out here?

The rest was nice, but there was business to attend to. The PCs entered the temple, finding themselves in a long, pillared corridor bisecting the temple. Meaningless words in draconic were written around the hall, and a large bas-relief of a black dragon beating down demons took up the far wall.

Heading down one wing, the PCs entered what appeared to be a sacrifice chamber, complete with iron cages and a small well. The floor was mostly covered with a mist, and several drakkoth were here as well as a dragonborn. Everyone had to keep on their toes, because the mist was a volatile haze that became charged with lightning during the fight. But the PCs overcame the hazard, the drakkoth, and the dragonborn. But no relics.

On to the next wing! It was hard to miss the stone dragon altar at the far end of the room, surrounded by prybars, hammers, and chisels. It was even harder to miss the drakkoth, dragonborn, and what appeared to be some sort of dragon cultist in the room. By now, Silverleaf and Emmere had realized that they were dealing with the Talons of Tiamat, a Dragon Below cult devoted the the Daughter of Khyber, the imprisoned Tiamat, on of the Lords of Dust.

Despite the floor turning into a bloody mess and becoming difficult to move across, the PCs quickly closed with the drakkoth and began dropping them. The Talon and the dragonborn, seeing that defeat was inevitable, attempted to escape. Only the dragonborn made it, but not until he had removed a ring from the dead body of the Talon and rolled through a secret door, being chased by Freakachu who was left jumping up and down on the pressure plate that opened the door.

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Who Invited the Drakkoth?

Despite hiding in trees, despite using poison, despite even having 4 legs, the drakkoth have fallen to our intrepid band of heroes. But what about that reed whistle? And why were drakkoth watching the path to the temple? Wasn’t Sur’kil being very secretive about the possible existance of the relics?

A little further down the path, the jungle thins and some questions are answered. The party comes upon an encampment with several more drakkoth, and these are fully alert. One is even hiding in a tent, carefully choosing his moment to rush into battle. They fall quickly, and the last one flees the camp. The party “liberates” gold, gems, a potion of vitality, and an amulet of scales from the bodies and in the tents.

They now approach the temple. A pillared portico leads to a large double door. The smell of ozone is heavy in the air. On the portico stands the survivor from the camp, a large blue creature that crackles, and a medium-sized purplish humanoid with a tail. The purplespawn warns the party to leave, but the party does not listen.

As the fight commences, the creatures are joined by a greenspawn razorblade leaping out from where it was concealed in the trees. Even with reinforcements, the creatures are unable to stand against our heroes and fall.

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How Did We Get Here?
A new band of heroes takes the stage

Q'barra

Q’barra.

The heat is bad, the humidity worse. And the smell! Why do jungles have to smell so bad? The buzzing insects are beginning to persuade our heroes that they should have asked for more money, when suddenly the buzzing changes.

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Character Creation Night

Remember – we are fleshing out characters this week. Check out the want add on the Dragon’s Eye campaign page to get some ideas about skills that will be useful in this next campaign.

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Have We Met?

Surrounded by the cooling bodies of the dolgaunt and its dolgrim warriors, our heroes still haven’t found Doria. Advancing further into the hidden cavern complex, they feel their spirits lift as the influence of Mabar wanes and the lighting improves. Then, our heroes hear the word “Outlanders!” in a familiar voice.

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It Is Alive!

The chanting humanoids were no help. And the four armed, double mouthed aberrations were even less friendly. The search for Doria goes on, but it’s getting darker and colder.

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Do You See What I See?

The PCs continue their quest to find Doria. Maybe the group of chanting humanoids around the corner can help!

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An Old Patron with a New Look

They did what they were paid too. They had travelled to Xen’drick, recovered the creation pattern from Garrow and the Emerald Claw, and returned the treasure to Lady Elaydrin. But something still bothered our heroes.

It shouldn’t have been that much of a surprise when the summons was delivered to Silverleaf and Freakachu as they were talking to other adventurers, hoping to discover what House Cannith had done with the creation pattern.

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Temple Beneath the Swamp

Finding the temple in the Oreli Swamp was fairly simple. Six coffins and piles of perserved bones, undead creatures were to be their first nemesis. Bone schard skeletons exploded on a regular basis slowing down the party but it was the stalker spirit that gave them fits. Marking everthing around him and taking a defensive posture the Warden controled the entire encounter, since he was virtually untouchable. However, the spirit materialized flanking opponents only to vanish seeking out a new target but the party eventually prevailed. The escape of the spirit augmented the threat presented by the vampires who were unleased as the party tried to advance through the sunken temple. While the warden remained in control of the battle, the spirit’s frequent flanking allowed the swordmage to become the vampire’s favorite aperitif. (She made a very tasty blood meal.) Moving one the party found the snaketounged cultists. While they were no match for the party, they were able to sound the alarm. What are undead doing with cultist in a sunken temple? Where is Lady Silverleaf?

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