The marks upon it are as dragonmarks, yet unlike them, and surely hold the key – from the journal of Elaim ir’Veldras
But the copied marks were missing from the journal. The gnome artificer Thraxis, a member of Eliam’s expedition, had torn the pages with the markings from Eliam’s journal. He then had them tatooed on his flesh and destroyed the journal pages. Since the marking may hold the key to entering the tomb, our heroes felt compelled to hunt down Thraxis.
Heading to Port Verge, our heroes quickly picked up Thraxis’ trail. Unfortunately, he had vanaished several months earlier, apparently captured by a rival priate crew and sold into slavery. But the search put our heroes in contact with Captain Damog hellscurvy – a captain with a mission, but short of crew and ship. A deal was quickly brokered and our heroes were off to steal a ship.
Our heroes leading the way, the pirate ship Laughing Lady was boarded, siezed, and sailed out of Port Verge to Dreadhold. Isolated in the cold waters off Cape Far, the massive prison known as Dreadhold is the dumping ground for the most dangerous criminals in Khorvaire. As they
approached, the dark sea air was heavy and oppressive. Atop the rocky island, a thick black fog cloaked the prison. Only a single iron tower could be seen, jutting defiantly into the sky. Below it, angry waves crashed against the jagged shoreline.
Go to Finding the Path for a picture of Dreadhold.
After carefully maneuvering through the outer reefs by following faintly glowing orbs floating on buoys, the Laughing Lady entered a sea cave barely large enough to accommodate her. As our heroes settled into large storage crates, they heard shouted hails as the ship was drawn up to an underground dock. Through peepholes in the crates, they caught glimpses of activity, spying a few dwarves, a hulking ogre, and what appears to be a massive ballista aimed directly at the ship.
Eventually, the crates containing our heroes were hoisted off the ship and moved down a corridor. Several dwarves, staying behind to guard the room and inventory the crates, recieved their final surprise as the crates burst open and our intrepid band of heroes charged off on their mission to rescue Thraxis.