Eberron 4e

Do You See What I See?

The PCs continue their quest to find Doria. Maybe the group of chanting humanoids around the corner can help!

An Old Patron with a New Look

They did what they were paid too. They had travelled to Xen’drick, recovered the creation pattern from Garrow and the Emerald Claw, and returned the treasure to Lady Elaydrin. But something still bothered our heroes.

It shouldn’t have been that much of a surprise when the summons was delivered to Silverleaf and Freakachu as they were talking to other adventurers, hoping to discover what House Cannith had done with the creation pattern.

Temple Beneath the Swamp

Finding the temple in the Oreli Swamp was fairly simple. Six coffins and piles of perserved bones, undead creatures were to be their first nemesis. Bone schard skeletons exploded on a regular basis slowing down the party but it was the stalker spirit that gave them fits. Marking everthing around him and taking a defensive posture the Warden controled the entire encounter, since he was virtually untouchable. However, the spirit materialized flanking opponents only to vanish seeking out a new target but the party eventually prevailed. The escape of the spirit augmented the threat presented by the vampires who were unleased as the party tried to advance through the sunken temple. While the warden remained in control of the battle, the spirit’s frequent flanking allowed the swordmage to become the vampire’s favorite aperitif. (She made a very tasty blood meal.) Moving one the party found the snaketounged cultists. While they were no match for the party, they were able to sound the alarm. What are undead doing with cultist in a sunken temple? Where is Lady Silverleaf?

The Night SIlverleaf Went Crazy

Summoned to see Lady Elaydren, Arazan and Teddy are joined by a motley crew of new adventurers. Arazan’s sister, Iyanna Silverleaf and her party are missing. They had gone to investigate some snakedtongued cultists who had been raiding a town near the Oreli Swamp (1 week north). That night as they prepare to leave, Arazan let out a loud scream and then became catatonic, staring off into space. The party deduces that Arazan must have a mental link with his sister. If the link has resulted in this catatonic state it means that she must be in grave danger. They remember that Kakuchi cultist have a mind searching ritual which might help them search Arazan’s mind to figure out what is going on. Locating the cultists, they probe Arazan’s mind and discover that he and the party would be no match for Iyanna and her party. Thus the overall danger may be more than the party can handle by itself. As Arazan tells the party that unconsciousness will break the link/control, he is hit in the back of the head rendering him unconscious and ending his flow of information. (Standing over the limp Arazan, the new adventurer says “Oops, did I do that”.) It is quickly apparent that Arazon will not awaken until the threat to his sister is over and it was not his unconsciousness that was being discussed.

On route to the Swamp of Oreli the party was stopped by Lordan and his raiders. The monk snuck through the forest discovering the ambush. Given the time he could have disarmed the threat. The Druid took his wolf form and provided back-up to the monk. Rather than buying time for the monk to do his thing, the invoker provoked Lordan into the fight. While victorious in the end the archers hidden in the forest provided ample support for Lordan’s raiders who took down half of the party before the day was done and Lordan knelt before the party in his underwear. Lordan acknowledged seeing Iyanna’s party but had left them alone realizing that they were far to formidable to be reckoned with. Completely oblivious to the danger before them, the party continues its journey.


It’s another night in Sharn. As our heroes drift off to sleep, they find themselves gathered together outside a carved door somewhere in the wilderness. And they find themselves brimming with new ofund powers. What kind of a dream is this?

A 12th level delve, featuring the PCs and their new found powers.

I Knew She Was No Lady

She disappeared with the schemas and the creation pattern leaving us to be attacked by the forces of the Emerald Claw. Being blasted from afar, your friendly neighborhood warlock did what he does best, hid. Enemies in front of us, enemies behind us, so I volleyed and thundered. Cutting the dark dwarf off from his minions was masterful. But the real trick from the party came from the rogue and the ranger who repeatedly pushing him back into the darkness. (Feast on your enemy with a well placed Hungar. Our party was smacked around fairly brutally by the staff-dude leaving half of them unconscious on the ground. Once again death would have befallen our party had it not been for the warlock. With adrenaline augmented strength (I have none of my own), the warlock grabbed his fallen comrade dragging him to healing.

Once Ranger-boy discovered the teleporter, we found that Lola-want-to-be (“she looked like a woman but she talked like a man; my Lola, my la la la Lola”). It was that cross-dressing, gone insane Garrow. Screaming foolishness and then he flings the schema into creation. It created a beast, (warmachine) a mindless, trampling machine intent on walking on the warlocks head for spanking it like delinquent teenager you’ve taken to the woodshed. But I am a beast. A critical from the warlock will stagger the most formidable opponent. Ok, ok, once hit warmachine was not phased by the warlock, only pissed-off. So the warlock resorted to his prime function, running. Round and the round the pillars he chased while the party smacked at him. Warlock-envy is a good thing. It chased me while the party hacked it to bits. We going home, another quest completed. I think I need to arm myself with healing, the party get into too much trouble. “Maybe I’ll learn how to resurrect the dead, since so many people are intent on dying and healers tend not to travel with us any longer.

Where Did The Nice Lady Go?

One minute, she was explaining how she had been kidnapped from her position as a provost for Morgrave University and forced to help the Emerald Claw in their search for the fourth schema. Then she quickly grabbed something that looked an awful lot like the creation pattern with three schemas in it, dropped it in the pocket of her work smock, chugged a potion, and vanished. Who knew this rotund older lady could move so fast? And where have we seen this sort of escape before? And most important, what aid was called for after she vanished?

Chivalry is Dead, I’m killing it!

How I got infected with mummy rot, I do not know. It clearly was not the mummy chunk spewed about the room because I was safely hidden behind a wall. Ah, mummy rot is an airborne disease, sort of like chickenpox. That’s the only way the enemy can get to me, some airborne virus or something.

While my life was spared by the clerical observer, his proficiency left me at much less than full strength. However, despite my wounds others needed healing much more than I. (No one was going to touch me in battle.) Attacked by scorpions, a Drow priest with her minions, no more than a speed bump for your friendly neighborhood warlock. Minions fell before my curse and I rained upon priest-lady and her scorpion pet. Ok, she got pissed and smacked me back, immobilizing me or so she thought. I still bounced around the battle field as I sent her minions packing. Emerald Claw guards were also no match for our party. I softened them up and phantom snake-boy messed with their minds. A transportable phantom snake, now that’s the ticket, if I could only shoot eldritch blasts from its eyes.

After much exploration, we found her. (“There she was just walk’in down the street”, singinh “do wha diddy diddy, dum diddy dum”) She seemed so helpless, she seemed so kind, and she seemed to be in distress, what was a poor warlock to do? I checked her out (too old and homely for my taste). I beguiling tongued her (G rated), all seemed in order. Alright, alright, she tricked me into giving the Emerald Claw people the secrets the their quest. It was not her beauty that captivated me. She seemed like a mere scullery maid. How was I to know she was their leader? I’ll make her pay for making a fool out of me.

That reminds me, a rangers or rouges who step onto a traps and mames the party because they forgot to look for a trap is a disgrace to his or her guild. Between the mummy chunks and the landmine my life was in danger and not an enemy in sight.

I was thinking about getting a bunny as a familiar if it will give me additional hopping skills.

I Can See Clearly Now

Our heroes have a Lens of Reading in their possession. Where do they head next?

Unfortunately for them, they are also all infected with Mummy Rot and in need of an extended rest. Fortunately for them, they have a shaman that’s a fairly competent healer and a warlock that can be rather persuasive and the shifter cleric that has been observing them. It’s time for an extended rest, and by the time it’s done, the deva avenger, hafling rogue, half-elf warlock, and human shifter are all disease free, the bugbear ranger and dwarf fighter have wandered off in search of food for the ranger’s pet cat, and the party has discovered a disoriented dual wielding elf ranger who now tags along.

Taking the lens of reading to the ziggurat on their current level, the discover that the glyphs on the lower two levels tell a creation story. The three single glyphs on the top level are each a name that warlock recognizes as archaic names for stars.

Having cleared this temple level, the intrepid band of heroes heads back down the stairs to the gallery level, planning to go back to the stairs leading to the dark level, and the first ziggurat they saw. But as they reach the gallery level, they learn the drow are still present and still pissed about the destruction of so many of their nests. Having seen the party ascend the stair to the temple level, they’ve set an ambush. A glyph of warding explodes, hitting most of the party, and then the drow pop out, unleashing volley after volley of javelins while a large scorpion and a drow priest charge the party.

The deva steps forward and smites at the scorpion, only to be grabbed by its fiery claws, stabbed at by its stinger and smashed by tha mace wielding drow priest. The halfling, dazed by the explosion, does what he can to help, flinging daggers at the scorpion. The ranger and warlock attack the drow warriors, slaying several quickly. The shaman engages several more drow warriors with his spirit companion. By the time the hafling can clear his dazed head, most of the drow are dead. All for the cost of one bloodied avenger.

The party proceeds to the dark level, and using the lens of reading, they discover another version of a creation story on the lower two levels of the ziggurat. The top level has three different glyphs, each another funny sounding name. No one is sure what they mean, but the party guesses they may be more star names.

The party heads back up the stairs from the dark level to the gallery level, again traverses the gallery level to the stairs up to the temple level (without stumbling into any more drow ambushes this time), then up the temple level stairs, to the circular staircase they have yet to ascend.

At the top of the stairs, they discover fresh supplies, enough to equip a fairly large expedition for a significant time. Carefully going through a large set of doors, they then discover the stores are guarded. Three Emerald Claw soldiers and a rotwing zombie bar the way. But not for long.

Quickly dispatching the sentries, the party pushes on, discovering more stores, a human sized stairway, empty rooms , and finally coming to a large throne, set on an iron disk, surrounded by work tables with a rotund older woman in a work smock busy muttering to her self and studying the disk. Approached by the warlock, she tells them she’s a kidnapped provost from Morgrave University and is being forced to help the Emerald Claw discover a powerful magical item. The warlock senses she’s being honest, and is rather surprised when she grabs an item off a nearby work table, pulls out a flask, quaffs a potion, and disappears!

Current XP levels:

  • Alviar: 10,885
  • Azarn Silverleaf: 16,375
  • Ba Lazar: 11,635
  • Elthilis: 8,090
  • Freakachu: 10,690
  • Grimm: 7,500
  • Teddy: 11,435
  • Thorgrim Doomhammer: 9,250
Getting Ziggy With It
"Grasp of the Emerald Claw"

Following an extended rest on the lower level of the ziggurat, the party examines it more closely. They find it covered with an undecipherable script and realize they need some sort of device to decode the arcane encryption. Searching the rest of this dark level, they find nothing.

They head back down the stairs and cross the gallery level towards the first stairway they spotted, avoiding the area of the drow nests. They ascend the second staircase, again sending the bugbear and hafling forward as scouts.

At the top of the stairs, they surprise two Emerald Claw warriors standing guard. But the distance is great enough that the guards manage to cry out a warning as they go down in a hail of daggers and arrows. The party assembles on the landing and moves through the door to see what the guards have warned.

They find themselves in another gargantuan chamber, containing a huge ziggurat, similar to the one seen on the dark level. A half dozen Emerald Claw warriors have taken position on the ziggurat steps with crossbows, crouched behind their shields. A camp is at the base of the ziggurat,out of which charges a mummy and a fighter who soon proves to be an anti-paladin.

The combat is fierce, but the party brings down their foes. As the final enemy, the mummy lord, falls, he manages to curse everyone in the party with mummy rot. The ziggurat, like the one seen earlier, is covered with writings that are protected by an arcane encrption. Feeling pressure from the disease now infecting them, the party pushes on in search of something to read the encrypted writings with.

As they explore the rest of this temple like level, they come across evidence of deadly traps and the remains of Emerald Claw soldiers that triggered them. Entering one chamber, the party is halted by the shaman, who detects some motion in the corners of the room. The motion resolves itself into swarms of hoard scarabs and once again, combat ensues. When the action finally stops, the party has cleared two rooms, disabled a trap, and eliminated 4 swarms of hoard beetles. But, sitting on a pedestal, surrounded by gold and gems, they find a Lens of Reading.

Back to the ziggurats! But first, do they need another extended rest?


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.