Back in Adderport, the party goes over events with Sur’kil. Someone had clearly found the altar before them. Someone else was clearly looking for something called the Dragon’s Eye and now believed our heroes had taken it from the altar. And what is up with these abberant dragon marks? If the dragonmarked houses find out, things could be really bad.
While Sur’kil goes off to research the aberrant marks and who may have found the temple, he suggests the party nose around Adderport and see what they can come up with. The party spends the better part of a week looking for archives, doing historical and arcane research, talking to people, even resorting to breaking into the ancient document room at the library. They learn that over 1,000 years earlier, a group of adventurers manifested marks similar to theirs. Within a year, this earlier group had all died from the power of their abberant marks, except for their leader, a Sarlonan named Jhaemast. He survived many more years before dying and being buried. p. Our heroes futher learn that the grave of Jhaemast may have been found about 2 years earlier by another explorer. A journal of that trip was purchased recently.
So, our heroes head for the mansion belonging to Vorgaard, a Karrnathi expatriate who has the journal that may lead the party to their only hope of survival.
Sailing on the elemental galleon Swiftwind, our heroes make their way from Adderport in Q’barra to Vorgaard’s estate in the Lhazar Principalities. Upon arrival, they discover Vorgaard has already had visitors, and now those visitors are standing on Vorgaard’s porch!
The horde of Seren dragon-cult clansmen, lead by a dragonborn gladiator and accompanied by two bluespawn stormlizards now demand that our heroes place the Dragon’s Eye on the ground and leave. This presents a problem for our heroes – they don’t have the Dragon’s Eye! In fact, they don’t know what it is. And as if that wasn’t bad enough, the mansion now bursts into flame.
Our heroes lives may depend on a journal that appears to be inside a burning building and access is barred by a group of unreasonable barbarians. So they attack. Gaining the upper hand, our heroes realize that Veln, the changling who ambushed them on the road back to Adderport is also here. But he escapes the party in the swirling confusion of combat.