Eberron 4e

Drow Envy

The dwarf returned with an avenger (whatever that is) and a rogue. Adventuring with rogues leaves me a little unsettled but we are in the middle of nowhere so I just have to keep one eye open.

I have always wondered about my elfin roots. Why did my mother leave me with my father? I always dreamed she was a Drow. The mystique of it all, somewhat dark but truly exciting or so I thought. Ok, so ship guards, at the airship, were not that impressive. We would have made short work out of them but then they came. They are like insects, gnats, flies, roaches. In droves the little pest came from out the woods. Javelins to the left of me javelins to the right of me volleyed at the dwarf. Personally they were as easy to kill as a roach but what a nasty smelling mess. My mama was no Drow.

Into the ruins we go only to find the drowned corpses of what appears to be fallen claw soldiers. They again were an easy kill. I find the ghost a little disconcerting. What awaits us as we press forward? If mama wasn’t a Drow, what are my elfin roots, maybe one day I will gain some understanding.

Entering the Ruins

You would think a pair of giant stone hands would be easy to find. But not in a jungle! Our heroes almost missed the landmark, and had to turn around in the river. When they finally reached shore, they discovered three Emerald Claw soldiers standing guard. Well, two were standing guard. The third was running up the trail to the ruins in the distance to warn the rest of the Emerald Claw expedition.

So then, the chase was on! Teddy sent his “kitty” after the fleeing guard, and the rest of the party quickly maneuvered to take out the sentries. But as the party spread out, the fleeing sentry turned back towards them, and our heroes realized a new force had entered the fray – a raiding party of drow, with a couple of scorpions!

A quick alliance with the Emerald Claw soldiers offset the drow numbers and the battle was on. When the dust settled, one of the Emerald Claw soldiers was down, but the drow had been defeated. Now, after tying up the surviving guards, it was on to the ruins!

The ruins are gigantic! The lower level is an open gallery, and the signs of battle were all over the stairs – dead drow, Emerald Claw soldiers, and broken and burnt drow nests. While exploring, the party sensed the presence of something, or someone, but avoided contact. Instead, they advanced up one of the stairways where they had seen glimmers of torchlight.

At the top of the stairs, they encountered two more Emerald Claw solders, and a three headed skeleton that were trying to open some very large doors with an arcane device. Water was trickling out around the doors. The opening barrage from the bugbear and the halfling dropped the skeleton, and the rest of the party began charging up the stairs. As they reached the top of the stairs, the Emerald Claw soldiers leaped to one side of the doors, the skeleton stood back up, but now had two heads, and the doors burst open, unleashing a torrent of water down the stairs.

Rest of fight

News from Arazan's Corner

I returned late from our last adventure. Searching for artifacts, searching for treasure or just stopping off to visit my sister, a hero’s job is never done. I was sad to see cleric-boy stay behind. I will miss him. He was the only one who seemed to understand my true value to the party, (Siver tounged whimp who can deliver the beat down if allowed to position himself properly). “Bye bye Cleric-boy, may we one day meet again”

I was surprised to find Teddy in the company of a shaman and an avenger. I do not know that I trust them but they help save Lady Eladrin so they can’t be all bad. As we approach Lady Eladrin’s house the stench of undead “ankle biters” was everywhere. I rushed into the building and with a mighty blast I rocked the house. Since the Lady was still taking too much damage, I left her safe behind a cloud of darkness and continued to fight positioned safely behind the avenger. Chivalrous beast that I am, I impress even myself. Unfortunately, pride cometh before the fall. My night of striking ended. Hopefully the new additions to the party did not notice that I could not hit the broad side of a barn after my iniital onslaught. Critical miss after critical miss, maybe my sisters cooking did not serve me well.

While on the journey there was little use of my silver tounge, knowledge of the streets proved valuable to the party as we searched for the last peice of the puzzle. Teddy, of course falls out of the boat only to attract a bone dragon. The interesting thing is that there were pet every, real imaginary but pets none the less. I did assisted in Teddy’s rescue but I was left with a sense of inadequacy. I got to get me a pet, a shadow dragon or something. I think a shadow dragon would enhance my overall presence.

Another Rainy Night, Another Quest

The rain has returned after a few welcome days of sun, and now the steady beat of water falling on the roof and nearby suspended walkways fills the air with constant noise.

It often seems rain is a prelude to adventure in Sharn! Azarn Silverleaf has returned and is meeting the potential new party members when the gargoyle messenger shows up, bearing a letter from the Lady Elaydren. And with that, the party is off on another quest.

When the arrive at the Lady’s townhouse, they quickly figure out something is not right. The broken windows, smashed furniture, and little ankle biting skeletons may have clued them in. Hearing Elaydren’s screams from inside, the party attacks.

They dispatch with skeletons fairly quickly, and learn that a task force of Emerald Claw warriors has ransacked the place. Baron Merrix d’Cannith had given Lady E the creation pattern and schemas the party had retrieved in earlier quests, along with some notes from an ancestor, for study at home. Somehow, the Emerald Claw must have got word of this and attacked. They were lead by a rotund, jolly man who sweettalked his way in. But once inside, his appearance changed into that of an emaciated human male, with pale skin, red eyes, and fangs.

Lady E asks the party to retrieve the stolen items, but to keep a low profile while doing it. She doesn’t want Baron Merrix to find out she failed to protect the items he entrusted her with. And she greatly fears what the Emerald Claw could do with the creation pattern, once it is assembled with all 4 schemas. Will the party try to catch the Emerald Claw as they try to find the fourth schema?

Lady E provides the party with notes she had taken from the manuscripts Baron Merrix had given her.

New Faces

New Cyre. 4-5,000 souls, almost all of the survivors from Cyre, call this piece of Breland home. Arriving there with the rescued House Cannith heir, most of our heroes decide to take some time and do what they can to ease the daily plight of the Cyran refugees.

While the others do their civic duty, Teddy and Thorgrim head back to Sharn to report to Lady Elaydren. On the journey back, they come across across a campfire with three companions. Teddy and Throgrim are invited to join this fellowship, and discover their new acquaintances are Alvair, a human shaman; Freakachu, a halfling rogue; and Ba Lazar, a deva avenger in the service of the Silver Flame.

These three are on their way to eradicate a group of snaketongue worshipers that have been raiding nearby communities. Alvair, Freakachu, and Ba Lazar have tracked the worshipers down to a decaying temple in a swamp. Figuring the more, the merrier, the three invite Teddy and Thorgrim along. Always looking for a fight, Teddy and Thorgrim promptly accept the invite.

The five enter the temple, finding what seems more like a swamp than a place of worship. In the entry area, they interrupt weapons practice. The initiates and warriors present soon get more practice with their greatswords that they intended. And shortly after the “practice” begins, the snaketongues are beyond worrying about practice ever again.

Pushing on, the five (and their pets) next come across a collection of snakes – huge constrictors and medium sized fire snakes. Between spitting fire and constricting coils, the party manages to create lots of fresh snake meat.

The final few snaketongues are holed up in the final chamber of the temple. But this chamber has slipped further into the swamp, essentially leaving an island, surrounded by a moat in the center of the chamber, and some raised areas along some of the walls. Teddy rushes across the wooden bridge to the island and a golden whip of psychic energy lashes out at him as the remaining initiates surrounding the island leap the moat to attack. Despite the pain, Teddy drops several of the initiates as they spring towards him with well aimed shots. The rest of the party rushes in to support and the entire party is restrained with green tendrils of energy springing up from the floor.

One by one, the party members succeed in breaking their restraints. They now only face the celebrant, but with a roar, a new enemy apprears. A huge crocodile squeezes up through the moat to seize first the dwarf, then the deva in its jaws. The party drops the celebrant, then turn their attention to the crocodile.

But are they too late? With a couple of bites, and a shake of its mighty head, the crocodile swallows the deva. The party redoubles the efforts to swallow the beast, raining down arrows, sword strokes, and spells on the creature. The flurry of attacks culminates with the deva’s sword cutting through the croc’s hide from the inside and the deva emerging from within the corpse of the creature.

almost dying in vain
that's what you get when you let the 'lock live

everyone’s favorite warlord here, reporting in on my recent brush with DEATH ITSELF. after being felled by angry goblins and sacrificing yourself to save a friend from an angry hobgoblin and his dire wolf companion, the last thing you want to wake up to is the guy you just thought you saved shoving your own healing potion down your throat. with the dire wolf and hobgoblin right next him. he could have taken refuge in the ruined building with teddy but NO, he had to come be a hero. look, just because I take one for the team on a regular basis does not mean you should try it at home. seriously. I can do it because I’m awesome and I’m the warlord. I’m like lording war all up IN this piece on a regular basis.

so obviously I was forced to muster my resolve and rally teddy, who actually didn’t screw anything up this time, to great feats in order to quickly slay the wolf. of course I then had a few choice words for the hobgoblin which were VERY SCARY AND IMPOSING. unfortunately he did not seem to know who I am so he was quickly taught by way of sharp things cutting him. a lot.

in the end, it was our victory. however, let it be known that there is only one guy allowed to partake in over-the-top theatrics in this adventuring party, and that is ME.

The Adventure Continues:

The Warlock is still the beast. The journey home was very dramatic. With the freed prisoners we were resting for the night. Goblin raiders, what they were hunting for I am not sure but the leader on his wolf was a nightmare. I was surprised and almost trapped in combat but thanks to the warlord I was able to slip through the enemy to safety only to watch the warlord fall surrounded by goblins. Unleashing a horrific assault on one of the goblin, I teleported into the midst of the goblin and rushed to the fallen warlords side. For the party wimp, I displayed such heroism. The goblins had the nerve to try to jump me. Little did that Goblin warlord know, I am the smack-down from the shadows. I lay the beat-down on that warlord, all 96. It’s all about the warlock.

Notes from the Warlock.

I was fooled by the enemy last time. I fire roasted an Orc. Did not mean to but he would not talk and I did not know how hot the fire was. It was different this time. They knew we were coming. They were set but it did not matter. I began the fight with a failed blast at “Nig Mace”. The battled progressed as another fiery stinker prepared to torch the party. Cornered by the cat stinky was a sitting duck to my wrath. Popping in from nowhere in one round I lay waste to that putrid foe. With cleric-boy within an inch of life, I brought darkness to rain down upon the beast. Lost in the darkness, he fled. Mission accomplished we headed home.

Murkelmor's Chamber
Guess who's coming for dinner

The heroes enter the inner sanctum and face Murkelmor, the duergar lord commmanding the castle. Based on their previous run-in with a theurge, they unload on the theurge with Murkelmor. This poor guy was the poster child for someone having a bad day. First, he’s getting chewed out by Murkelmor. Next, a party of buffoons charge in and mistake him for the BBEG. Too bad he doesn’t live long enough to explain their mistake. (Technical note – the warlock sets a new party record for the most damage in a round when twinkle toes drops 63 points of damage on this poor schmucks bearded head).

The fighting goes back and forth as every foe but Murkelmor himself is dropped. Murkelmor is desperately trying to avoid being flanked, as well as looking for a chance to shove one of his attackers into a fire. Finally, surrounded by darkness and blocked from the view of the party, he decides its time to withdraw and plot his future revenge.

The journey back to New Cyre is plesant, with the exception of dinner one night. The party is encamped in the ruins of a village destroyed during the war. Sentries are set, but that doesn’t prevent a goblinoid warband, led by a dire wolf riding hobgoblin, from charging into town.

Blinded by the Stench

Here we go again from a Warlocks perspective. The party entered the room questioning the relative worth of their Warlock (its all about me). Why do we need him anyway? Demons were in the air, orcs and duergar guards on the ground. What a challenge confronted the party. The spikes (demons) were awful but it was that duergar guards sharman, or whatever he was, raining stench from the sky. Three times I had to flee the fight to regain my sight after being overcome by his odor. In anger I blasted a demon from the sky and man-handled the enemy bouncing about the battlefield but was forced to waste my skill saving the fallen warlord. While inspired by his presence, he is a little bossy ordering people around the battle field likes he knows what he is doing or something. Personally cleric-boy helps me focus my talents when he is not on a macho trip trying to beat the snot out of some unsuspecting enemy face to face. That’s why the demons were fun. With their buns exposed, well out of reach of the party, cleric-boy’s little extra boost insured my effectiveness in this target practice drill.


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